School project at PlaygroundSquad.
A chaotic co-op game, where 2 players that are joined together by a rubber band must work together to reach higher levels. You can expect to grab, swing and propel yourselves using rubber-mechanics. Feeling like a mix between a high-energy Donkey Kong and Getting Over It, our co-op platformer aims to test friendships and platforming-skills.
I worked on prop-modeling and world building and tool making to speed up level design.